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IONCORE • RAD-TOX FIELD (FULL + PRO AUDIO)
IONCORE • SECURE GESTURE LOGIN
ENROLL ONCE • LOGIN TO ARM THE FIELD
LOCKED
1) Click
Enable Camera
.
2) First time: click
Enroll
, hold steady.
3) Click
Login
using the same pose.
Lock Gate
Offline gesture gate (localStorage). Once unlocked, enemies can cling to hands.
Enable Camera
Stop Camera
Camera: OFF
Enroll
Login
Lock
Strictness:
0.84
Higher = stricter.
Capture progress
Waiting…
Erase Enrollment
Camera needs
HTTPS
(or
localhost
).
Local run:
python -m http.server 8000
→ open
http://localhost:8000
IONCORE
ENEMY CLING + TARGET LOCK + FULL VISUAL TUNERS
Enable Camera
Stop
Restart Run
Loading vision…
Audio: LOCKED
HP
100
Ammo
∞
Bubbles
0
Packs
0
Clingers
0
Lock
Sound: ON
Score
0
Enemies
0
Shots
0
FPS
0
RAD-TOX FIELD • PACKS • CLING • FULL VISUAL CUSTOMIZATION
Pinch fires. Bubbles float as targets. Enemies can latch onto hands and drain HP.
Ammo can be finite (set Ammo Max) and refilled with Ammo Packs.
TUNERS
Reset Score
Clear All
Enemies & Health (3 Unique Versions)
Enemy mode (3 versions)
Version A — ZigZag Raiders
Version B — Snake Stalkers
Version C — Elite Mix (+ Medics)
Difficulty preset
Easy
Normal
Hard
Nightmare
Enemy spawn rate (per sec):
1.4
Max enemies:
18
Player max HP:
100
Regen (HP/sec):
0.6
Hand hurtbox radius:
26
Touch damage cooldown (ms):
220
Clear Enemies
Bubble & Packs (Health + Ammo)
Bubble spawn (per sec):
1.2
Max bubbles:
16
Bubble speed:
1.2
Bubble score:
1
Health pack heal:
18
Health drop chance (non-medic):
0.22
Ammo Max (0=∞):
0
If Ammo Max is 0, ammo never decreases.
Ammo pack amount:
35
Ammo per shot:
1
Set to 0 for free shots even with finite max.
Ammo drop chance (non-medic):
0.25
Clear Bubbles
Clear Packs
View & Hands
Hand assignment
By screen position (leftmost/rightmost)
By model label (Left/Right)
Mirror view
On (selfie style)
Off
Hand overlay
On
Off
Glow intensity:
0.85
Glow color (hands)
Toxic Green
Neon Cyan
Reactor Yellow
Plasma Magenta
Enable hands
Both
Left only
Right only
Sound Engine (Background + FX)
Audio enabled
On
Off
Audio starts after a click (browser policy).
Master volume:
0.75
Music (pump beat)
On
Off
Music volume:
0.55
Ambience (hum + Geiger)
On
Off
Ambience volume:
0.35
SFX
On
Off
SFX volume:
0.95
Test Background
Test Laser
Test Pop
Test Hurt
Tip: if silent, raise Master + SFX/Music and click
Test Background
.
Aim & Cursor Offset Tuner
Aim finger tip
Index tip
Middle tip
Ring tip
Pinky tip
Aim distance (px):
170
Aim smoothing:
0.55
Beam fade (ms):
170
Cursor offset X:
0
Cursor offset Y:
0
Cursor distance scale:
1.00
Cursor extra smoothing:
0.25
Zero Cursor
Trigger Core (Thumb → Index PIP)
Trigger point
Index MCP (base knuckle)
Index PIP (middle knuckle)
Index TIP (pinch style)
Require index extended
Off
On (reduces accidental)
Trigger threshold (px):
34
Trigger cooldown (ms):
150
Cling Mechanics (Enemy + Player Lock)
Enemy cling duration (ms):
1200
Enemy cling damage per tick:
5
Enemy cling tick (ms):
170
Shake release threshold (px/sec):
900
Player target cling lock
On
Off
Lock range (% of screen min):
10
Lock strength:
0.82
Lock dwell (ms):
90
Lock break distance (%):
18
Lock range scale:
1.00
Locked reticle size:
1.15
Enemy re-cling delay after release (ms):
650
Visual Tuners • Enemies (Per Type)
Zig (fill)
Zig (ring)
Zig (halo)
Zig size scale:
1.00
Zig ring thickness:
2.6
Zig halo strength:
0.22
Snake (fill)
Snake (ring)
Snake (halo)
Snake size scale:
1.00
Snake ring thickness:
2.6
Snake halo strength:
0.22
Spiral (fill)
Spiral (ring)
Spiral (halo)
Spiral size scale:
1.00
Spiral ring thickness:
2.6
Spiral halo strength:
0.22
Medic (fill)
Medic (ring)
Medic (halo)
Medic size scale:
1.00
Medic ring thickness:
2.6
Medic halo strength:
0.22
Visual Tuners • Packs (Health + Ammo)
Health pack fill
Health pack ring
Health icon color
Health radius:
14
Health ring thickness:
2.2
Health halo strength:
0.20
Ammo pack fill
Ammo pack ring
Ammo icon color
Ammo radius:
14
Ammo ring thickness:
2.2
Ammo halo strength:
0.20
Ioncore Energy
Magnetic Inertia Systems