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Laser Eyes HUD — Gaze Cursor + Wizard + Shockwave Shooter + Vision AR (Faces/Objects + Logging)
Laser Eyes HUD
Instant EAR blink-on-close + shockwave shooter + Vision AR (faces/objects + logging)
GAME: OFF FPS: — BLINK: — SPEED: — TAP: OFF
Movement
Direction
Game
Debug / Preview
Click
When ON: the action fires at the moment EAR crosses the close threshold (fast “tap blink” shooting). When OFF: long/double modes apply.
Blink Safety
System clicks and in-game blink zaps require quality ≥ gate.
Vision AR (Datasets)
Excluded classes are hidden and become non-targetable.
Face labels stored in knownFaces; object labels stored in customLabels. Export/Import includes logs + queues. Use only with consent.
No targets destroyed yet.
Q: — HUD
Scan Quality
Quality: —
Idle. Press Start. (Use https:// or localhost for camera.)
Shortcuts: W=Wizard, T=Training, C=Center, G=Game, P=Pause (game/training). Game: Tap blink = zap + shockwave ring. Hold blink = beam cut (also deletes bullets). Dwell-click = shield burst (clears nearby bullets). Vision AR: Tap video to label faces/objects or exclude object classes (see TAP mode pill).

Wizard

Tip: Capture pauses if stability drops. Keep head still; move eyes only.
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